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Styles

Our Programs

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SCORING

Takedowns, escapes, reversals, near fall, riding time (college)

KEY  DIFFERENCES

Hand fighting, riding on top, mat control, referee’s position; fewer big throws

SEEN

Youth, High School, NCAA College

BIG NAMES

Spencer Lee, Gabel Stevenson

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SCORING

Exposures (back to mat), takedowns, quick scoring flurries

KEY  DIFFERENCES

Open attacks, explosive scrambles, exposure points; no riding

SEEN

Clubs, National (Fargo), International, Olympic

BIG NAMES

Jordan Burroughs, Kyle Dake

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SCORING

Big throws, exposures, control from upper body

KEY  DIFFERENCES

No leg attacks, upper-body hand fighting, throws, clinch work

SEEN

National, International, Olympic

BIG NAMES

Rulon Gardner

Scoring

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3pts

Takedown - TD

Gaining control by bringing your opponent from neutral to the mat and establishing control

2 - 4pts

Near Fall - NF

Holding your opponent’s shoulders near the mat for several seconds while in control

4pts - Team

Major Decision - MD

Winning by 8–14 points when the match goes the full time with no pin.

1pt

Escape

Breaking free from your opponent’s control and returning to a neutral position

6pts - Team

Pin (Fall) - F

Winning the match by holding both of your opponent’s shoulders flat on the mat at the same time

3pts - Team

Decision - D

Winning by 1–7 points when the match ends without a pin or technical fall

2pts

Reversal

Switching control by going from bottom to top and gaining control of your opponent

5pts - Team

Tech Fall - TF

Winning by building a 15-point lead over your opponent at any time during the match

6pts - Team

Forfeit - FOR

Winning the match due to no contest.  In Flo, it is distinguished between injury and no opponent 

Terminology

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Circle

Move laterally to create angles and avoid being controlled

Neutral or escaping from bottom

Get the Half

Set up a half nelson to turn your opponent to their back

Top position when looking for near fall

Run It

Keep constant pressure and motion; don't stop attacking

Top position or when riding aggressively

Don't Give Him Anything

Avoid risky moves that could give up points

Late match or protecting a lead

Heavy

Often shouted to remind the wrestler not to pop up or get loose

Top position, especially when the bottom wrestling is making a move

Shoot

Attack the legs to attempt a takedown

Neutral position

Drive

Push forward with force to finish a move or maintain control

Finishing takedowns or turns

Hips

Reminder to use hips for defense, balance, and power

Defense, scrambling, or avoiding a takedown

Squeeze

Apply steady pressure to finish a pin or near fall

Near fall or pinning situations

Get Your Points

Encouragement to score by securing takedowns, escapes, or near fall points

Neutral, top, or bottom when points are available

Run

Keep moving and create motion to open scoring opportunities

Neutral position

Watch the Headlock

Warning to defend against a headlock attempt

Neutral position

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Match Types

Team Dual

Teams:

Many

Matches:

3 - 5+

Pace:

Long

Focus:

Team Score

6 - 9 hours

Time:

Invitational

Teams:

Many

Matches:

3 - 5+

Pace:

Long

Focus:

Individual + Team

6 - 9 hours

Time:

Dual

Teams:

2

Matches:

1

Pace:

Fast

Focus:

Team score

2hrs +/- depending on JV

Time:

Scrimmage

Teams:

2+

Matches:

Varies

Pace:

Flexible

Focus:

Development

2hrs

Time:

Quad Dual

Teams:

3 - 4

Matches:

2 - 3

Pace:

Moderate

Focus:

Team score

4hrs +/- , JVs often simultanteous

Time:

WarZone / Brawl

Teams:

Individuals

Matches:

3 - 5+

Pace:

Moderate

Focus:

Experience

Quick, < 3 hrs usually

Time:

Tournament

Teams:

Many

Matches:

3 - 5+

Pace:

Long

Focus:

Individual + Team

6 - 9 hours

Time:

Most Tournaments & Invitationals are double elimination.  After the first loss, the wrestler / team moves to the Consolation Bracket and must win every match thereafter for a podium

Weights

Weight classes are set by governing bodies and assigned by age group for the youth programs and by gender at the high school level.  At the high school level, afternoon/evening matches are given a weight allowance of certain number of pounds (1-4lbs).  Morning matches / tournaments start with 0 allowance at the beginning of the season but shift towards the end of the season and are done on an event-by-event basis.    

​

Tournaments run strictly from lightest to heaviest weight. Duals may vary in order, and coaches can use lineup strategy, such as bumping a wrestler up a weight, to maximize matchups and team success.

​

Common in youth, JV, and exhibition duals, sometimes a Madison format will be used, where matches don’t follow the standard weight order. Coaches may adjust lineups to create competitive matchups, avoid forfeits, and give more wrestlers opportunities to compete. 

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Health & Safety

SKIN

Skin care is crucial for wrestlers, as their bodies endure intense physical activity and frequent contact, which can lead to various skin conditions. Common issues include acne, skin infections, and ringworm, all of which can affect performance and overall health, but also lead to exclusion from practice or tournaments. Showering after every practice and meet is essential and there are recommended products to use below.  Coaches will give guidance at the beginning of the season on where to seek treatment, disclosures, and more.  Below are some best practices learned by wrestling families over the years  

MIAA
SKIN
FORM
NUTRITION

Wrestlers need the right fuel at the right time—especially on long tournament days with multiple matches. Fast-digesting carbs (like fruit, sports drinks, rice, or pretzels) help restore energy between bouts, while slower carbs (like oats or whole grains) support sustained endurance earlier in the day. Pair carbs with lean protein to protect muscle and speed recovery, and prioritize hydration all day. Smart fueling isn’t just about performance in one match—it’s what keeps wrestlers strong, focused, and safe through the final whistle.

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Spectator Survival

Wrestling fandom is not for the faint of heart. Meets are long, gyms are loud and inexplicably hot, and you will experience more emotional whiplash in one afternoon than most people do in a month. The bleachers are uncomfortable, the schedule is a suggestion, and somehow you’re always either starving or stress-snacking.  Surviving the day takes a little planning and the right gear to keep your body, voice, and sanity intact.  Below are a few must-haves and fan-tested tips to help you make it through the madness, in addition to the Clocker faithful that are a fun, albeit unhinged bunch to be on the rollercoaster with.

Digital Payments

Venmo, ApplePay & GoFan for Admissions & Concessions

Spikey Fidget

good to manage anxiety and distract from the intensity

Seat Cushion

School bleachers are a special form of torture, keep your hieney happy

Portable chair

For tournament time when seating gets tight

Power Bank

long days, videoing, FLO, doom scrolling and crap signals in gyms = dead phones

Wear Layers

Cold getting there, hotter than hades by the 2nd round. BIB tanks are a lifesaver

Loop ear plugs

helps drown out the noise & overstimulation

Support

have friends video for you so you can experience everything and not worry about capturing the video perfectly

SOCIAL MEDIA

  • Instagram
  • Facebook

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